Zip file of the Minecraft Cambridge world used Info for Collusion Maker Challenge 2015
Data used:
LIDAR data from the Environment Agency available via data.gov.uk with "Use limitation depending on license". http://data.gov.uk/dataset/lidar-digital-surface-model Very straightforward process to get the data.
The Minecraft model uses the 1m Digital Surface Map (DSM) and Digital Terrain Map (DTM) Roads paths and building data from OpenStreetMap http://www.openstreetmap.org/
Various Open Source tools
- QGIS - to process the raw heightmap data http://www2.qgis.org
- More QGIS - to filter and rasterize the OpenStreetMap into various masks to try to identify buildings, roads, railways, water and trees (railway to follow) http://www2.qgis.org
- ImageMagick - to do some conversion on the exported map images (tif to png) http://www.imagemagick.org/
- Paint.NET (not open source but free to download)- to tidy up by hand the generated masks (I clearly could have done more here!) http://www.getpaint.net/index.html
- WorldPainter (with scripting) - to create a terrain from the heightmap and masks http://worldpainter.net
- MCEdit - not used in the final version but could be used to improve the model - e.g. replace the tree height data with nice minecraft trees. http://www.mcedit.net/
- MapCrafter - to create a SimCity style view. http://mapcrafter.org/index
More details at: http://minecraft.pravigo.org/